Splitter
    speed = double
    animation_speed_coefficient = double(1)
    structure_animation_speed_coefficient = double(1)
    structure_animation_movement_cooldown = uint32_t(10)
    belt_horizontal = Animation
    belt_vertical = Animation
    ending_top = Animation
    ending_bottom = Animation
    ending_side = Animation
    starting_top = Animation
    starting_bottom = Animation
    starting_side = Animation
    ending_patch = Sprite4Way
    structure = {
        north = Animation
        east = Animation
        south = Animation
        west = Animation
    }
